Version 13 (modified by jkowalski, 11 years ago) (diff) |
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Using atlas data as a spatial reference for a result of a realistic neural network simulation
Model download
From http://www.3dbar.org:8080/getPreview?cafDatasetName=aba2011;structureName=grey,VPL,SSp-bfd1,SSp-bfd2Slash3,SSp-bfd4,SSp-bfd5,SSp-bfd6a,SSp-bfd6b The Allen Mouse Brain Reference Atlas, 2011 Segmentation download the following VRLM high quality models:
- http://www.3dbar.org:8080/getReconstruction?cafDatasetName=aba2011&structureName=grey&qualityPreset=high&outputFormat=vrml Basic cell groups and regions,
- http://www.3dbar.org:8080/getReconstruction?cafDatasetName=aba2011&structureName=VPL&qualityPreset=high&outputFormat=vrml Ventral posterolateral nucleus of the thalamus,
- http://www.3dbar.org:8080/getReconstruction?cafDatasetName=aba2011&structureName=SSp-bfd1&qualityPreset=high&outputFormat=vrml Primary somatosensory area, barrel field, layer 1,
- http://www.3dbar.org:8080/getReconstruction?cafDatasetName=aba2011&structureName=SSp-bfd2Slash3&qualityPreset=high&outputFormat=vrml Primary somatosensory area, barrel field, layer 2/3,
- http://www.3dbar.org:8080/getReconstruction?cafDatasetName=aba2011&structureName=SSp-bfd4&qualityPreset=high&outputFormat=vrml Primary somatosensory area, barrel field, layer 4,
- http://www.3dbar.org:8080/getReconstruction?cafDatasetName=aba2011&structureName=SSp-bfd5&qualityPreset=high&outputFormat=vrml Primary somatosensory area, barrel field, layer 5,
- http://www.3dbar.org:8080/getReconstruction?cafDatasetName=aba2011&structureName=SSp-bfd6a&qualityPreset=high&outputFormat=vrml Primary somatosensory area, barrel field, layer 6a,
- http://www.3dbar.org:8080/getReconstruction?cafDatasetName=aba2011&structureName=SSp-bfd6b&qualityPreset=high&outputFormat=vrml Primary somatosensory area, barrel field, layer 6b.
Download also a model of a of the barrel cortex collumn . Unwrap downloaded archives.
Visualisation
Run http://www.paraview.org ParaView software (description for version 4.0.1). Open downloaded *.wrl and *.vtk files. Click the Apply button (in the tab Properties).
In the Properties tab set Styling: Opacity to 0.1 for scene_grey.wrl model. For every scene_SSp_bfd*.wrl model set Styling: Opacity to 0.3, then change Coloring from VRMLColor to Solid Color. Click Coloring: Edit and select color to:
- Red = 250, Green: 245, Blue: 255 for scene_SSp_bfd1.wrl,
- Red = 153, Green: 163, Blue: 255 for scene_SSp_bfd2Slash3.wrl,
- Red = 74, Green: 77, Blue: 128 for scene_SSp_bfd4.wrl,
- Red = 171, Green: 177, Blue: 255 for scene_SSp_bfd5.wrl,
- Red = 145, Green: 149, Blue: 213 for scene_SSp_bfd6a.wrl,
- Red = 177, Green: 170, Blue: 255 for scene_SSp_bfd6b.wrl.
Click Coloring: Edit for the framedata0051.vtk model (ensure that Coloring is set to voltage). Click the "Gear" icon to edit Color Scale. Set Color Space to CIELAB; set the left color point to Red = 59, Green = 76 and Blue = 192 and the right to Red = 255, Green = 255 and Blue = 0. Add two color points: at Color Scalar Value = -40 (Red = 150, Green = 150 and Blue = 0) and at Color Scalar Value = 18 (Red = 190, Green = 35 and Blue = 21). Click the Apply button, then close the Color Scale Editor window.
Apply the Transform filter (Filters/Alphabetical/Transform from menu) to the framedata0051.vtk model. In the Properties tab set the transformation matrix to:
Translate | -3.71011222757522 | -0.955791920040867 | 855289018330382 |
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Rotate | 40.2025580192141 | -63.976105129058 | 76.2999549515704 |
Scale | 0.58 | 0.58 | 0.58 |
Click the Apply button.
Choose an appropriate viewport and export the scene or a screenshot if you wish.
The complete scene at another viewpoint.
The complete scene - focus on the model of barrel cortex column.
Attachments
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framedata0051.vtk.zip
(4.3 MB) -
added by jkowalski 11 years ago.
A collumn of the barrel cortex.